The Ten Fates
Rather than worship one God or another, the Keepers of Fate follow a polytheist faith built around the concept of Faith itself. Fate is described as the ultimate equalizer “Fate can bring a beggar to a Sultan, and even the Caliphs to their knees “, between all men but truthfully it tends to favor rich Humans and Gnomes of Zuhkara. They have a selection of 9 Deities, some are minor my most are Greater, that are considered to both understand, follow and be honored by Fate. These 9 are worshiped collectively, but most Caliphs hold favorites and hold titles to express their understanding of Fate, but they divide themselves not through the Gods but through their interpretation of the Holy Texts. They are divided amongst the liberal Pragmatists, the zealous Ethoists, the extremist Moralists, and the obscured Mystics.
The most liberal branch of the Caliphs, the Pragmatists are travelers, adventurers and regional leaders although they maintaining a token presence in all the Cities. Ethoists concern themselves with maintaining the faith and policing the people. While they are considered moderate, make no mistake they kill civilians for missing a prayer or miss-speaking a prayer. The extremist Moralists are usually the most powerful branch of Caliphs, they stick to themselves and rarely if ever travel outside of the cities, concerning themselves with War and politics. They would never be a PC, far more likely to be a big baddy.
Mystics, the excommunicated, barely considered above cultists they are at least tolerated in society. They usually worship the 9 major gods, but they also hold to an obscure piece of religious law. “There is a tenth, but they are Hidden from Fate itself.” Of course it is quite presumptuous to assume you know what Fate does not. Mystics are for Caliphs who worship a God outside the 9. They are usually discreet about it however, and they are barred from entering holy grounds, until they’re proven right of course. Most are Clerics, Bards, Paladins and Sorcerers, but some are Warlocks who pose that their otherworldly Patron may not be a god… yet.
Even the most focused of magicians or outlanders are required to keep a faith, because of the mere nature of the afterlife in Faerun, however there are those who prescribe outside ‘The Keepers of Fate‘ religion. For the sake of societal impact all other faiths should be considered equal to the foulest of Toril, treated violently in polite society least they invite the wrath of religious ethnic cleansing. Those who worship the Genie are a different thing all together, they’re immortal powers are not to be trifled with, and they have an alliance with the Caliphs of non-interference. This also means that Genie-given powers do not affect Caliphs of the Faith.
At’ar, the Judge (Knowledge, Life, Light)
“With age comes wisdom, with wisdom comes strength.”
The faith of the god At’ar is popular among politicians, judges, and those who uphold traditions. Chief deity for most Moralists and Ethoists, he is a deity of Civilisation and preservation. At’ar’s faithful can be zealous to maintain faith in the populous, and their methods are ruthless. The holy texts of At’ar are actually quite moderate but cultural developments and Secular society has led to very to the current political climate.
His Caliphs are called the Sun keepers, and usually take positions in the justice system or religious tribunals.
They worship at noon.
Kelemvor, the Neutral One (Light, Knowledge, War)
“Wealth is power.”
The industrious faith of the goddess Jauhar took an incredible upset during the early years of Kelemvors rise. In Zuhkara Kelemvor was seen as a relatively minor deity. It wasn’t until the Caliphs were visited by the Judge himself that they were forced to change and replace Jauhar with Kelemvor. His church is the only one that can provide Pulonary Indulgences. Coin for salvation, to those Kelemvor judge’s worthy of repentance. They use this coin to fund undead hunting and sanctifying missions.
His Caliphs are called Crypt-keepers, and are usually the most politically apathetic of the clergy to exhibit his neutrality in life.
They worship at twilight.
Bhalla the Rainbringer (Life, Nature, Trickery)
“Hard work brings abundance.”
The faith of the goddess of fertility and prosperity is broadly popular among merchants, poets, farmers, and midwives. Bhalla is also associated with tricksters and so has a lower position than At’ar or Kelemvor. Bhalla is also known as the two-faced, her greatest bounty often bringing death as well and her wraith brings suffering. The floods give and take with equal vigour under the name of Fate.
Her Caliphs are known are Rain-keepers, and one of the more common Gods for Pragmatists. They spend most of their life working out in regional areas and the farmlands outside of cities.
They worship at dawn.
Uthgar, the Warrior (War, Tempest, Life)
“Bravery wins out over opposition.”
The intuitive faith of the god Uthgar is popular in rural areas, especially those bordering mountains, deserts, and other potentially hostile regions. A few mosques are also in the Cities of the Sands. Uthgar is mostly concerned with racial purification and defence against the “Other”.
The most militant Caliphs in attacking and exposing Cultists and Heretics, they are called Blood-keepers, and are usually found in military positions and investigating all levels of society and regions.
They worship at sunset.
Hsing Yong, the Traveller (Tempest, Nature, Knowledge)
“Truth will always win out.”
The methodical meditative faith of this god is popular among merchants, qadis (judges), and sages in the Southron Cities. Hsing Yong is mostly concerned with keeping trade and travel lanes open, usually preaching peace and trade.
His Caliphs are called Salt-keepers, and usually have alligences to trade Houses, Guilds, and Dock businesses, oft providing the majority of coin to most Mosques and Palaces.
They worship at mid-morn.
Hakke Mistress of the Desert Wind (Nature, Light, Trickery)
“A man and woman must be free to be considered alive.”
The faith of the goddess Hakke is popular in regions bordering the desert as well as among the Medicine-Witches of the Tribes and Sand based Mystics.
Her worship is quite rare amongst Caliphs, with the exception of the great city of Jaffa, and they go by the title Sun-keepers.
They worship at mid-afternoon.
Selan the Beautiful Moon (Light, Trickery, Life)
“There is beauty in everything.”
The joyful faith of the goddess Selan is popular among artisans, poets, gardeners, and clerics on missions of succor, compassion, and redemption. In cities they concentrate themselves with improving the city, seeing to the poor and hungry and decorating the buildings. Although they are often not taken very seriously by other Caliphs, no not be fooled, they have the love of the people and to mock one is to invite the mob to your doorstep.
Her Caliphs are more regional based, and work towards beautifying and city planning. They are called Moon-keepers, and more likely to be on a villages beautification council than the town watch.
They worship at moons rising.
Zann the Learned (Knowledge, Tempest, Nature)
“Understanding is the key to all doors.”
The studious faith of the god Zann is popular among sages, scribes, librarians, seekers of ancient lost lore, and those seeking to leave a legacy to future generations. They are often found in the massive libraries of the Providence and Hill-lands, or exploring ancient and lost Crypts. Few if any actually are part of the Cleric class, most being Wizards. They have few political aspirations, but can hold great sway merely from their vast knowledge. The major defining difference between a Lore-keeper and the Mages of Zuhkara is a religious fervor to preserve and dispense the knowledge they gain, rather than personal power and greed.
His Caliphs are called Lore-keepers, and are as likely to be Moralists as Pragmatists, they also have the largest collection of Mystics in they’re numbers.
They worship at nightfall.
Dairlon the Discreet (Trickery, War, Death)
“Explore the unknown.”
The dynamic faith of the god/goddess Dairlon is popular among missionaries and crusaders of the faith as well as fortune-seeking explorers. Followers of Dairlon are usually on the outskirts of society, exploring places rarely tread. They are almost always Pragmatists, and consider themselves the true power of the 9, upsetting the status-quo the other gods so maintain.
Because of this somber understanding, the Caliphs that chiefly worship Dairlon go by Death-keepers.
They worship at midnight.
The Hidden One (?, ?, ?)
Because of he unknown nature, most heretics merely claim they are worshipping the Hidden One. Then they are stoned to death.
Praise the fates, these Caliphs are called Heretics.
They worship in secret.